Data shows a positive change towards learning outcomes.
There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).
There are one or more independent evaluations that confirm these conclusions.
Mathematics

Math Makers
Math Makers: Empowering kids to learn math through play!
Overview
Countries
Base Price
Languages
Evidence
Safety First
Privacy
- Product alerts users of significant changes to the privacy policy
Data Sharing
- Product shares data with third parties
- Has data sharing agreements with these third parties
- Product shows external advertisements.
Data Origin
- Product does not utilize AI
- AI has not been trained using product datasets
Impact on learning
The product uses theories of constructivist learning, particularly Piaget's model, guiding students from intuitive to formal understanding of fractions. This is achieved through progressively complex tasks that emphasize visual representations and manipulatives before introducing symbolic notation. Impact is measured using pre- and post-tests, demonstrating substantial learning gains through gameplay alone and a positive transfer to abstract understanding.
Learning Outcomes: Two university studies showed significant improvements (10.5% & 32.6%) on fractions after playing Math Makers. A standard international test (TIMMS) was used and showed that only a few hours of playing were required.
Read moreRecommended use
Frequency: Several times per week Individual or group: Can be used individually or in groups Duration: Each session can vary depending on the child's engagement, average session time is around 30 minutes. Studies suggest a total of 3 hours can lead to significant improvement.
Frequency: Several times per week Individual or group: Can be used individually or in groups Duration: Each session can vary depending on the child's engagement, average session time is around 30 minutes. Studies suggest a total of 3 hours can lead to significant improvement.
Target audience
Designed For Children
What is the learning objective of Math Makers?
Math Makers is a game based learning math app that builds conceptual understanding for the most critical primary school subjects, by combining visual math manipulatives and physics-based puzzles.
Curriculum
- National curriculum
- Adaptable to different curriculums
Information about curriculum
Math Makers' curriculum design and approach are rooted in the principles of game-based learning and cognitive conflict. The game focuses on core mathematical concepts, such as fractions, place value, and numeracy, and is designed to address the conceptual gaps that students often encounter. Here are some key aspects of Math Makers' curriculum: Visual Representation: The game uses visual representations to make mathematical concepts more concrete and understandable. For example, fractions are taught using an area model, and multiplication is represented both as repeated additions and using a different area model. Active Learning: Math Makers emphasizes active learning through interactive puzzles and challenges. Students are encouraged to experiment, explore, and discover mathematical relationships on their own. Cognitive Conflict: The game uses cognitive conflict to help students confront and overcome misconceptions. By presenting situations that challenge their existing understanding, students are prompted to rethink and refine their mathematical thinking. Curriculum Alignment: The curriculum is aligned with international math standards, ensuring that students are learning essential mathematical skills. The main curriculum that was followed when designing the game is the Common Core (USA). Most levels in the game specifically target an item from the curriculum.
Pedagogical design
User Experience
Ready to Reach All
Infrastructure
- Device compatibilitySmartphone, Tablet, Desktop/Laptop, Chromebooks
- Designed for low-cost devicesYes
- EnvironmentWeb-Based (Accessible via a web browser without requiring installation on a device), Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
- Offline availabilityFull offline functionality
- Integration with 3rd partyEducation/Learning Data tools, Single Sign-On or other secure login tools, User data/metrics platforms, LMS platforms
Support
- Training materialsUser manuals
- Training material languagesEnglishFrench,
- Training material target usersEducators and teachers
- Technical supportEmail SupportPhone/Call Support
Local Adaptability
- Curriculum / educational content can be customizedYes
- Visual / audiovisual content can be customizedNo
- Content can be customizedYes
- Current languagesChinese Traditional, Danish, English, French, German, Italian, Japanese, Japanese, Korean, Norwegian, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Turkish
- Possibility to translate the product to new languageYes
- Current writing systemsIndic Scripts
- Licensing information
- The solution is proprietary
Data import/export
- Export data capability
- Exportable data types
- Import data capability
- Automation
Affordability Card
Pricing Strategy
We aim to sustain our operations and the cost of creating high quality content by generating revenue from yearly and monthly subscriptions sales to parents. Since the subscription is hard to afford for less fortunate families, we also provide the app for free to teachers. We also work with libraries in the Quebec province to distribute an online version of the app to anyone with a library card, for a low cost distribution license fee billed directly to libraries. Finally, we’ve partnered with several associations in the past to provide our app in low income countries. Our apps were included in tablets reaching up to 100,000 children through the Breteau Foundation in the past 10 years. We are also starting a partnership with Teach the World, and the aim is to scale from a few thousands to eventually reach 100,000 in Pakistan in the next two years. Working with UNICEF for this initiative would increase our odds of success drastically.
Organization Details
Experience with large projects
- Local government projects
- Partnership models with national institutions
Large implementation example
Our company has existed in the educational space for over 12 years, has successfully reached hundreds of thousands through its educational apps, and is well positioned / connected to introduce an impactful new educational approach. The team was relatively small (3 people) up until 2019. We then received around 3m USD in funding from several sources to expand our educational approach to multiple subjects with Math Makers. Our current team of 6 people is now focused on growth and increasing adoption. We think the current product can have a big impact worldwide, especially in low income countries. Previous collaborations reached 100,000 students this way, but everything is now in place to scale this much further.
Leave No One Behind
Accessibility of Design
Equity of access & Gender
Get in touch with the organization
Contact the company get more information on pricing, schedule a demo or if you any other inquiry.




