STEM

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Kide Science

Story-based playful inquiry activities that enhance ANY curriculum through play, made for teachers of 3-8 year-olds.

Overview

Last updated on:November 22, 2024
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Mesh
Grade
Early Childhood Education
+1
Connectivity
No offline functionality
Technologies
Smartphone, Tablet
Support
Email, Chatbot
Customisation
Course Content
Active users
500k
16

Countries

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3

Languages

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Evidence

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Safety First

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Privacy

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    Privacy PolicyOpen info in a new page
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    Terms of ServiceOpen info in a new page
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    Product alerts users of significant changes to the privacy policy
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Data Sharing

  • Product shares data with third parties icon
    Product shares data with third parties
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  • Has data sharing agreements with these third parties icon
    Has data sharing agreements with these third parties
  • Product does not show external advertisements. icon
    Product does not show external advertisements.
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Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets
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Impact on learning

Theory

Our product is grounded in socio-cultural learning theory, play-based learning, and inquiry-based learning. It’s designed to achieve learning objectives through playful inquiry, which activates positive emotions and supports diverse cultural engagement. Impact is measured using a logic model and theory of change, with evidence from peer-reviewed research and ongoing studies. Detailed insights are available in our whitepaper.

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Impact Level 2/3
  • Green check icon indicating success

    Data shows a positive change towards learning outcomes.

  • Green check icon indicating success

    There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).

  • Red cross icon indicating failure

    There are one or more independent evaluations that confirm these conclusions.

Evidence
Internal Evidence

Kide is a result of academic research conducted at the University of Helsinki (Vartiainen, 2016)

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Internal Evidence
Randomized Control Trials

The study shows how imagination and play are essential elements of children’s science inquiry, with implications for early science education.

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Internal Evidence
Randomized Control Trials

The study highlights early science education's potential to connect with children's life-worlds, cultural practices, literacies, and personal interests. It emphasizes playfulness as a crucial, cross-cutting element in early science education.

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Internal Evidence
Whitepaper

Kide Science lesson plans help teachers become more confident in their STEAM teaching skills (both content knowledge and ability to teach STEAM) and thus affect their enjoyment and motivation to teach STEAM in their everyday classroom practice.

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External evaluations and certifications
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This product has also been evaluated or listed in the following EdTech discovery platforms.
EdTech Impact Quality Pedagogy
Kide Science - EdTech Impact Quality PedagogyOpenRight red
Common Sense Selection for Learning
Kide Science - Common Sense Selection for LearningOpenRight red
Supes' Choice Award
Kide Science - Supes' Choice AwardOpenRight red
Engagement
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Recommended use

Early Childhood Education
+1

Our product offers flexibility for teachers, designed for weekly use but adaptable as needed. Lessons can be chosen based on themes and include tips for different skills and ages. Activities can be spread throughout the week. It’s a screen-free product for children, used solely by teachers.

Our product offers flexibility for teachers, designed for weekly use but adaptable as needed. Lessons can be chosen based on themes and include tips for different skills and ages. Activities can be spread throughout the week. It’s a screen-free product for children, used solely by teachers.

Students, Teachers

Target audience

200%
User growth rate
500k
Monthly Active Users
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16
Countries
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Designed For Children

Learning Objectives

What is the learning objective of Kide Science?

Kide Science supports teachers to develop crucial science process skills in young children, so that they have the future skills to become the next generation of critical thinkers.

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Curriculum

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    Global curricular frameworks
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    Adaptable to different curriculums

Information about curriculum

Kide Science is a supplementary STEAM curriculum. Our lessons enhance pre-existing core curriculums with hands-on, skills-based activities rooted in play: this is the most developmentally appropriate way for young children to learn. In a Kide lesson, children are encouraged to role play as investigators, which means they then act as investigators! This achieves our goal: for children to develop crucial science process skills instead of only their conceptual understanding. Science process skills (such as observation, classification, measuring and prediction), can be applied across all curriculum areas. And so, Kide provides lesson plans to suit many relevant cross-curricular topic themes, subjects and skills including Literacy, Physical Development, Social and Emotional learning and Geography. Teachers can flexibly use our lesson bundles, our search bar and our filter tabs to find a lesson plan that will enhance their timetables. With Kide, children can develop skills over time, over many contexts and in lessons that are meaningful to a child’s own interests.

Pedagogical design

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Overview
The product uses a Playful Inquiry approach based on cultural-historical and inquiry-based learning theories. It emphasizes meaningful cultural practices and peer interaction. In Kide, children engage in a shared play world as scientists, with teachers as co-players. The approach unfolds in three phases: 1) Activating the playworld with a story, 2) Experimentation with open-ended activities, and 3) Communication and conclusion, where findings are shared. Imagination and creativity are central to this method.
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Additional Details
Flexibility
The product allows learner agency (e.g. it provides flexibility for the learner or teacher to make choices, take actions, or influence their learning outcomes and experiences).
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product allows content creation
The product includes problem-solving activities

User Experience

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User interface
We interview users before we design new features to understand what they need so that we don’t design anything unnecessary. We run usability tests on the designs with our target users and make changes in designs. We gather feedback on the features from the users also after launch with usability tests and user interviews as well as looking at analytics data and make improvements where needed. Our software development process is lean and iterative meaning that making improvements is in our DNA. We also do expert evaluations regularly.
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Data-driven product development
We do constant usability testing and user interviews to learn more about our target audience and their needs in relation to our product. One of our founders does scientific research related to our pedagogy which helps us improve that side of our product. We conduct surveys to measure e.g. the impact of our product on children.
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Geographic focus
Not originally and we currently have paying customers in over 30 countries and freemium registered users from over 100 countries. At the moment we are concentrating mostly on the US market with public sector, Finland public sector being the second largest market.
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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Editorial Oversight: Editorial teams oversee content development and accuracy.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Ready to Reach All

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebooks
  • Designed for low-cost devices
    No
  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device)
  • Offline availability
    No offline functionality
  • Connectivity requirements
    256Kbps to 512Kbps
  • Integration with 3rd party
    Single Sign-On or other secure login tools

Support

  • Training materials
    Video tutorials, User manuals, Interactive guides, Webinars, Online courses, Live training
  • Training material languages
    English, Finnish, Spanish,
  • Training material target users
    Educators and teachers, Parents or guardians
  • Technical support

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    Email Support

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    Chatbot Support

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    Phone/Call Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
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  • Visual / audiovisual content can be customized
    No
  • Content can be customized
    Yes
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  • Current languages
    English, Finnish, Spanish
  • Possibility to translate the product to new language
    Yes
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  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
    No, not users, but we can.
  • Exportable data types
    Other (please specify)
  • Import data capability
    No
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

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Business model
Business-to-Consumer
Business-to-Business
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Pricing model
One-time payment
Subscription
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Pricing tiers
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Pricing available per request

    Ask for details

    Pricing Strategy

    30 days, with no credit card required. This plan includes on-screen lesson plans, step-by-step guides, video guidance, and basic printables, making it an accessible option for personal use or small-scale teaching needs. For organizations like schools, districts, and businesses, the Kide Team plan offers a customized pricing model with unlimited access to all lesson and training content. This plan includes both on-screen and printable lesson plans, assessment materials, comprehensive teacher training, certifications, additional experiments for home use, and onboarding support. It’s designed to provide institutions with extensive resources to enhance learning outcomes and streamline teacher development.

    Organisation and Operations

    Organization Details

    DEVELOPED IN
    Finland
    Type of organization
    Business enterprise
    Stage of organization
    Mature
    (since 2017)
    Number of employees
    10-25
    FINANCIALS
    Dealroom,
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    DEVELOPED IN
    Finland
    Type of organization
    Business enterprise
    Stage of organization
    Mature
    (since 2017)
    Number of employees
    10-25
    FINANCIALS
    Dealroom,
    Open information icon
    DEVELOPED IN
    Finland
    Type of organization
    Business enterprise
    Stage of organization
    Mature
    (since 2017)
    Number of employees
    10-25
    FINANCIALS
    Dealroom,
    Open information icon
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    Experience with large projects

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      Regional or state government projects
    Case Study Link
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    Large implementation example

    Cooperation project made with NGO Dubai Cares in World Expo for months. We are also starting a project in Mexico with the Ministry of Education in Mexico and Sesame Workshop and NGO PAUTA in Mexico. Also state level deals in the USA. We are also in the situation that Kide Science Finland team has over 10 employee team but our new owner in the USA has over 100 people team and cooperations with national foundation like Gates Foundation and state level adoptions.

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    Leave No One Behind

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    Accessibility of Design

    Users with disability have been taken into account in the design of the product.
    Success iconKide Science does not fulfil the WCAG 2.1 level AA requirements
    Tool tested with:
    successAutomatic tools

    Equity of access & Gender

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    Catering to the needs of marginalized or disadvantaged child groups
    We encourage girls to become scientists by featuring their interests in our lesson plans. We also visualise many girls on our platform.
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    Principles of inclusion and equity
    Our lessons are non culture specific so that all children can access them. We are designed to be interactive and play based so that children with special needs can still take part. We have story characters without specific genders in support of the LGBTQI+ community.
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    This product promotes AI equity
    does not apply
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    Get in touch with the organization

    Contact Person Logo
    Sari Hurme-Mehtälä

    Contact the company get more information on pricing, schedule a demo or if you any other inquiry.