Reading

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Árvore

Árvore: a gamified learning platform that integrates reading, writing and socio-emotional education to develop essential 21st-century skills.

Overview

Last updated on:November 18, 2024
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Mesh
Grade
Primary Education
+2
Connectivity
Limited offline functionality
Technologies
Smartphone, Tablet
Support
Email, Chatbot
Customisation
Course Content
Active users
220k
1

Countries

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1.00USD/user/year

Base Price

2

Languages

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Evidence

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Safety First

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Privacy

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    Privacy PolicyOpen info in a new page
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    Terms of ServiceOpen info in a new page
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    Product alerts users of significant changes to the privacy policy
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Data Sharing

  • Product shares data with third parties icon
    Product shares data with third parties
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  • Has data sharing agreements with these third parties icon
    Has data sharing agreements with these third parties
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    Product does not show external advertisements.
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Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets
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Impact on learning

Theory

The product leverages constructivist and behaviorist learning theories, designed with interactive modules to meet learning objectives. Impact is measured via a logic model and theory of change, assessing outcomes through pre/post assessments and user feedback.

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Impact Level 2/3
  • Green check icon indicating success

    Data shows a positive change towards learning outcomes.

  • Green check icon indicating success

    There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).

  • Red cross icon indicating failure

    There are one or more independent evaluations that confirm these conclusions.

Evidence
Internal Evidence
Pre-Post Study

The study shows that the adoption of the Árvore digital reading platform improved fifth-grade students' Portuguese performance. Using a PSM model, it found a statistically significant positive impact on reading scores.

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Engagement
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Recommended use

Primary Education
+2

Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.

Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.

Students, Teachers

Target audience

34%
User growth rate
220k
Monthly Active Users
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1
Countries
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Designed For Children

Learning Objectives

What is the learning objective of Árvore?

Promote 21st-century skills through a gamified learning platform

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Curriculum

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    Global curricular frameworks
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    Adaptable to different curriculums

Information about curriculum

The Árvore curriculum fosters literacy development through a structured progression aligned with individual learning paces, focusing on three dimensions: What, How, and Whether. What defines the content and skills taught at each stage, starting with phonological awareness, like recognizing phoneme-grapheme correspondences, and advancing to decoding, fluent reading, and sentence construction. How involves strategies and tools like interactive resources, such as the 'Otto' character and audiobooks, to engage learners. Early activities focus on phonological skills, while advanced tasks encourage critical engagement with texts. Learning extends beyond the classroom, with families reinforcing lessons at home. Whether evaluates success through embedded assessments, including formative evaluations and performance tasks, ensuring personalized interventions and meeting learning objectives. This comprehensive approach combines clear content, engaging methods, and robust assessments to develop literacy, critical thinking, and creativity, preparing students for advanced educational tasks.

Pedagogical design

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Overview
Árvore's pedagogical design aligns with key educational theories to develop literacy skills through a three-phase model: decoding, comprehension, and critical thinking. It incorporates phonics, interactive reading models, and critical engagement inspired by theorists like Freire and Dewey. The platform also promotes 21st-century skills such as critical thinking, creativity, communication, collaboration, and digital literacy, ensuring a balanced, research-driven approach to literacy and socio-emotional growth.
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Additional Details
Flexibility
The product allows learner agency (e.g. it provides flexibility for the learner or teacher to make choices, take actions, or influence their learning outcomes and experiences).
The product supports adaptive personalized learning, including tailoring instruction and content with feedback to the unique needs, preferences, and goals of each learner
Learner engagement
The product has elements that raises the level of affection in learner (e.g. pedagogically meaningful narrative, characters, etc.).
The product has interactive design where a learner can interact with the content via different actions, like for example solving problems.
Creativity
The product allows content creation
The product includes problem-solving activities
Collaboration
Learner-to-learner interaction
Learner-to-instructor interaction

User Experience

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User interface
We conduct regular usability research and gather user feedback to understand their needs and expectations. We employ a clean and intuitive design with simplified navigation and clear instructions. We integrate visual elements such as vibrant colors and subtle animations to enhance engagement and facilitate understanding of functionalities. Additionally, we conduct regular tests with students of different age groups to ensure the interface is user-friendly and suitable for the target audience.
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Data-driven product development
Through continuous usability research, user feedback, and usage analysis of Árvore, we collect quantitative and qualitative data to understand the impact of our product on learning. This data guides us in optimizing functionalities to better meet educational objectives. Additionally, we analyze performance metrics and conduct tests to validate these enhancements before implementation, ensuring that updates are grounded and contribute positively to learning outcomes.
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Geographic focus
No, our product was not developed with a specific geographical focus. It was designed to be used globally, adaptable to educational needs around the world.
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Ensuring content quality
Expert Review: Content is reviewed by subject matter experts.
Educational Standards Alignment: Content aligns with educational standards.
User Feedback Incorporation: Regular updates are informed by user feedback.
Evidence-Based Content: Content creation is based on current educational research.
Quality Assurance Processes: Implementation of rigorous quality control measures.
Editorial Oversight: Editorial teams oversee content development and accuracy.
Licensing and Accreditation: Use of licensed and accredited content sources.
Language Accuracy: Content undergoes professional linguistic and grammar checks.
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Supervision and communications
This product requires supervision or specific skills
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This product is primarily designed for classroom setting
The product automatizes communication processes.
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Ready to Reach All

Infrastructure

  • Device compatibility
    Smartphone, Tablet, Desktop/Laptop, Chromebooks
  • Designed for low-cost devices
    Yes
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  • Environment
    Web-Based (Accessible via a web browser without requiring installation on a device), Device Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
  • Offline availability
    Limited offline functionality
  • Integration with 3rd party
    Single Sign-On or other secure login tools, User data/metrics platforms

Support

  • Training materials
    Video tutorials, User manuals, Webinars, Community forum, Live training
  • Training material languages
    English, Portuguese,
  • Training material target users
    Educators and teachers, Students, Institutional or administrative staff
  • Technical support

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    Email Support

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    Chatbot Support

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    Live Chat Support

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    Phone/Call Support

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    Community Forums/Support

Local Adaptability

  • Curriculum / educational content can be customized
    Yes
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  • Visual / audiovisual content can be customized
    Yes
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  • Content can be customized
    Yes
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  • Current languages
    English, Portuguese
  • Possibility to translate the product to new language
    Yes
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  • Licensing information
    • The solution is proprietary

Data import/export

  • Export data capability
    API
  • Exportable data types
    Product usage data, User performance and progress, Usage statistics
  • Import data capability
    User data
  • Automation
    Individual upload/onboarding, Classroom or school level upload by administrator, Large-scale upload at a ministry/institutional level
Affordability

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Business model
Business-to-Government
Business-to-Business
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Pricing model
Subscription
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Pricing tiers
Per student pricing
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1 USD/year

Starting price

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    Flexible pricing available
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Pricing Strategy

We employ a subscription-based pricing model, charging a monthly fee per student for access to our platform.

Organisation and Operations

Organization Details

DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
Growth Phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
Growth Phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
Growth Phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
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Experience with large projects

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    Regional or state government projects
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    Local government projects
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    Partnership models with national institutions
Case Study Link
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Large implementation example

Árvore successfully implemented a large-scale digital education platform in Rio Grande do Sul, Brazil, between 2023 and 2024. This case study highlights how we reached over 228,000 students across 2,157 schools, overcoming significant challenges such as leadership transitions and natural disasters. The project demonstrates our ability to adapt, scale, and foster literacy in public education through customized action plans, technical support, and data-driven strategies.

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Leave No One Behind

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Accessibility of Design

Success iconÁrvore does not fulfil the WCAG 2.1 level AA requirements
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Get in touch with the organization

Contact the company get more information on pricing, schedule a demo or if you any other inquiry.